Well, last couple of months I've been busy with the World of Warcraft: Mists of Pandaria expansion, but I'll save that for another day. The other thing I've been busy with is the Discworld novels by Terry Pratchet.
As a kid I grew up hearing a lot about these novels and how good they were, I never got round to reading them though! As a series of books though I must say coming into them so late, they are excellent! The use of language and the general writing style lends itself to being a fun and in some cases highly amusing read. I have nothing but high praise for the author and am finally understanding why so many people have enjoyed these books. I'm currently reading them in publication order so as to have a goal in sight and of the 38 novels I am on my 12th 'Witches Abroad'. Currently my favourite 2 are 'Guards Guards!' And 'Reaper Man'.
I am disappointed in myself for not having started this earlier in my life and highly recommend the books to anyone that can read! But as with all things I must issue a warning. The first two books can seem a little confusing and a little fast paced from most people's perspectives so my warning is stick with it, 'The Colour of Magic' and 'The Light Fantastic' are very good once you give them the chance.
Showing posts with label Mtg. Show all posts
Showing posts with label Mtg. Show all posts
Friday, 16 November 2012
Thursday, 16 August 2012
New deck!
So, it's been a while since I posted something! To tell the truth I've simply been a bit carried away with levelling a new goblin priest in World of Warcraft! Currently level 70 my hopes at having 85, and all professions maxed out for Mists of Pandaria!
Well enough of my priest! Last couple of weeks has been a bit of a slow one for magic as Chris' nan had been ill we had to do a lot of rescheduling. I have in the mean time got my hands on a Horde deck, which I must say is pretty nasty! Proved by our test run of playing against it! Deck ideas too haven't been too forthcoming for me. Chris had a butchers through some of my collection and suggested a sacrifice deck, which I'm currently working on!
What I have put together is a different deck, I was looking through my artifacts and multi-colours and I thought 'why not?' you can have a look at the deck list below. Bare in mind however it's built out of what I had available in approximately half hour! There's not a lot of land but plenty of mana producing artifacts!
I've tried to balance what I had, tell me what you think, play testing will have to wait til next magic night!
Full spectrum.
3 Island
3 Mountain
5 Forest
3 Plains
4 Swamp
18 lands
1 Perilous Myr
1 Autochthon Wurm
1 Valeron Outlander
2 Thundering Tanadon
1 Nacatl Outlander
2 Izzet Chronarch
1 Sylvok Replica
1 Gloryscale Viashino
2 Assault Zeppelid
12 creatures
2 Azorius Signet
3 Trace of Abundance
1 Leap of Flame
1 Mycosynth Wellspring
1 Sylvok Lifestaff
1 Ring of Evos Isle
1 Executioner's Capsule
1 Blinkmoth Urn
2 Obelisk of Esper
1 Vessel of Endless Rest
1 Trepanation Blade
2 Sangrite Backlash
1 Golem's Heart
1 Pain Magnification
1 Vengeful Rebirth
2 Slave of Bolas
2 Simic Signet
4 Obelisk of Grixis
2 Obelisk of Jund
30 other spells
As you can see its a work in progress, anyone have any ideas?
Well that's it for now I guess, and I'll post an update for my sacrifice deck at some point!
Well enough of my priest! Last couple of weeks has been a bit of a slow one for magic as Chris' nan had been ill we had to do a lot of rescheduling. I have in the mean time got my hands on a Horde deck, which I must say is pretty nasty! Proved by our test run of playing against it! Deck ideas too haven't been too forthcoming for me. Chris had a butchers through some of my collection and suggested a sacrifice deck, which I'm currently working on!
What I have put together is a different deck, I was looking through my artifacts and multi-colours and I thought 'why not?' you can have a look at the deck list below. Bare in mind however it's built out of what I had available in approximately half hour! There's not a lot of land but plenty of mana producing artifacts!
I've tried to balance what I had, tell me what you think, play testing will have to wait til next magic night!
Full spectrum.
3 Island
3 Mountain
5 Forest
3 Plains
4 Swamp
18 lands
1 Perilous Myr
1 Autochthon Wurm
1 Valeron Outlander
2 Thundering Tanadon
1 Nacatl Outlander
2 Izzet Chronarch
1 Sylvok Replica
1 Gloryscale Viashino
2 Assault Zeppelid
12 creatures
2 Azorius Signet
3 Trace of Abundance
1 Leap of Flame
1 Mycosynth Wellspring
1 Sylvok Lifestaff
1 Ring of Evos Isle
1 Executioner's Capsule
1 Blinkmoth Urn
2 Obelisk of Esper
1 Vessel of Endless Rest
1 Trepanation Blade
2 Sangrite Backlash
1 Golem's Heart
1 Pain Magnification
1 Vengeful Rebirth
2 Slave of Bolas
2 Simic Signet
4 Obelisk of Grixis
2 Obelisk of Jund
30 other spells
As you can see its a work in progress, anyone have any ideas?
Well that's it for now I guess, and I'll post an update for my sacrifice deck at some point!
Thursday, 19 July 2012
Horde Rules!
So during my trawling through the Internet I came across a multiplayer magic format called 'Horde'. It's a format that essentially pits up to four players against a 100 card horde deck. This format is something that I can't wait to try! So I think I'll pose it to my group as a format we should try, in the meantime i'll build a deck or two for the format!
In Brief:
Horde Magic is a multiplayer variant where all players work together as "Survivors" to defeat an opposing "Horde" deck.
Rules Rundown:
There's a lot going on in Horde Magic. We'll break it down into Game Play, Player, and Horde rules.
Game Play Rules:
The objective is for the allied team to survive, and eliminate, the Horde. Survivors win when the Horde deck has no cards remaining in its library, no cards in hand, and controls no creatures.
If the Survivors deal damage to the Horde, that number of cards are put from the top of the Horde's deck into its graveyard.
Player Rules:
Up to four players total, and each player brings his or her own deck.
All players share their turns, a la Two-Headed Giant, and contribute 20 life to the starting total (one player is 20, four players is 80).
The Survivors takes the first three turns, then alternate with the Horde.
Horde Rules:
The Horde is a hundred-card deck. (Take away a random twenty-five cards for each Survivor less than four on the team; three players face seventy-five cards, two players face fifty.)
The Horde is both token cards as well as regular Magic cards; the standard is fifty-five 2/2 Zombie tokens, five 5/5 Zombie Giant tokens (from Zendikar), and forty assorted Zombies and other spells.
The Horde's turns start by revealing the top card of the library. If it's a creature token, it is set aside. This process repeats until a nontoken spell is revealed. Then, all of the creature tokens are cast (as a Zombie creature spell that costs ). Finally, the revealed spell is cast.
The Horde will only cast spells once per turn, at the start of the turn. (Anything that is returned to the Horde's hand remains there until the next turn, when it is then cast after the revealed spell for that turn.)
The horde deck has any amount of mana needed and will always pay additional costs required (such as from Sphere of Resistance; Propaganda; and Kazuul, Tyrant of the Cliffs).
All creatures the Horde controls have haste and must attack each turn if able.
If there is a choice presented for the Horde, such as when a Survivor casts Fact or Fiction, the choice is made randomly.
Tokens put into the graveyard, returned to the Horde's hand, or exiled, disappear from the game as per normal token rules.
Looking over the rules it'd be easy to adjust to make a game that pits you against a horde that is not necessarily a zombie horde, perhaps a siege style gameplay would be interesting!
Perhaps I'll go away and work out the details!
In Brief:
Horde Magic is a multiplayer variant where all players work together as "Survivors" to defeat an opposing "Horde" deck.
Rules Rundown:
There's a lot going on in Horde Magic. We'll break it down into Game Play, Player, and Horde rules.
Game Play Rules:
The objective is for the allied team to survive, and eliminate, the Horde. Survivors win when the Horde deck has no cards remaining in its library, no cards in hand, and controls no creatures.
If the Survivors deal damage to the Horde, that number of cards are put from the top of the Horde's deck into its graveyard.
Player Rules:
Up to four players total, and each player brings his or her own deck.
All players share their turns, a la Two-Headed Giant, and contribute 20 life to the starting total (one player is 20, four players is 80).
The Survivors takes the first three turns, then alternate with the Horde.
Horde Rules:
The Horde is a hundred-card deck. (Take away a random twenty-five cards for each Survivor less than four on the team; three players face seventy-five cards, two players face fifty.)
The Horde is both token cards as well as regular Magic cards; the standard is fifty-five 2/2 Zombie tokens, five 5/5 Zombie Giant tokens (from Zendikar), and forty assorted Zombies and other spells.
The Horde's turns start by revealing the top card of the library. If it's a creature token, it is set aside. This process repeats until a nontoken spell is revealed. Then, all of the creature tokens are cast (as a Zombie creature spell that costs ). Finally, the revealed spell is cast.
The Horde will only cast spells once per turn, at the start of the turn. (Anything that is returned to the Horde's hand remains there until the next turn, when it is then cast after the revealed spell for that turn.)
The horde deck has any amount of mana needed and will always pay additional costs required (such as from Sphere of Resistance; Propaganda; and Kazuul, Tyrant of the Cliffs).
All creatures the Horde controls have haste and must attack each turn if able.
If there is a choice presented for the Horde, such as when a Survivor casts Fact or Fiction, the choice is made randomly.
Tokens put into the graveyard, returned to the Horde's hand, or exiled, disappear from the game as per normal token rules.
Looking over the rules it'd be easy to adjust to make a game that pits you against a horde that is not necessarily a zombie horde, perhaps a siege style gameplay would be interesting!
Perhaps I'll go away and work out the details!
Wednesday, 11 July 2012
Dragon fail!
Well it's another week gone by and another magic night gone, this week I only won 2 games and to be honest it was sheer luck! I played my dragon deck repeatedly and repeatedly found myself respectively short on mana! Though seven mana would be sufficient in my other decks, it isn't in this deck! Most of my dragons are 6 or more mana, and I wasn't drawing my little 1/1 1cmc cards until late in each game, nor did I see Kuldotha Rebirth!
This needs addressing!
I think I will be looking at rethinking the deck and maybe splashing some mana ramping cards as the two main non land mana sources weren't viable during the games Infernal Plunge was useless as I didn't have a creature to sac and battle hymn was pointless spending 2 mana for only 1 in return!
So all in all Dragons needs more work!
On the other hand South of Heaven. My white and blue deck had me bring Chris to a standstill which led him to finally concede. However I would say that although I found the going tough this evening and competition from james was as consistent as ever, I have learnt more and more from them just where my decks flaws are! However even in the face of almost certain defeat South of Heaven really pulled through for me and at this time I'm still happy with the deck in general!
That's it for now! Happy reading!
This needs addressing!
I think I will be looking at rethinking the deck and maybe splashing some mana ramping cards as the two main non land mana sources weren't viable during the games Infernal Plunge was useless as I didn't have a creature to sac and battle hymn was pointless spending 2 mana for only 1 in return!
So all in all Dragons needs more work!
On the other hand South of Heaven. My white and blue deck had me bring Chris to a standstill which led him to finally concede. However I would say that although I found the going tough this evening and competition from james was as consistent as ever, I have learnt more and more from them just where my decks flaws are! However even in the face of almost certain defeat South of Heaven really pulled through for me and at this time I'm still happy with the deck in general!
That's it for now! Happy reading!
Thursday, 5 July 2012
New to Magic: The Gathering
I suppose I should start by saying a little about myself. I'm fairly new to the game at the time of posting I have only been playing for 10 weeks at maximum. What I will say is I got invited to play one week and really enjoyed it. From that point onwards I found each week more entertaining than the last! In my first game I played a red and black theme deck by the name of blood and thunder. After reading the cards in my hand I played an onyx Mage and goblin fireslinger giving the goblin deathtouch and tapping to take out target creatures. This took my group by surprise as it was something they hadn't considered. After a quick check to see if what I was doing was legal, my group was quite impressed with how quickly I picked it up!
The next day I went and ordered a lot of cards and by the following Wednesday I had a deck of my own to pit against my group! I called the deck South of Heaven, it's a blue and white aggro control deck designed to draw cards for entreat the angels miracle cost, control threat from opposition, produce 4/4 flying angels and power up archangel to a mammoth 19/16 to deal the decisive blow! Although it contains Serra angel for good measure so I don't have to rely solely on archangel to deliver the winning blow, it also allows me to deal with hard hitters in the form of un summon and turn to frog!
All in all a really fun casual deck!
Perhaps I'll go into the deck more in depth at a later date! Comments are most welcome and any constructive suggestions, helpful suggestions to improve my play would be appreciated! Hope you all enjoyed reading my first steps towards becoming a MTG player.
The next day I went and ordered a lot of cards and by the following Wednesday I had a deck of my own to pit against my group! I called the deck South of Heaven, it's a blue and white aggro control deck designed to draw cards for entreat the angels miracle cost, control threat from opposition, produce 4/4 flying angels and power up archangel to a mammoth 19/16 to deal the decisive blow! Although it contains Serra angel for good measure so I don't have to rely solely on archangel to deliver the winning blow, it also allows me to deal with hard hitters in the form of un summon and turn to frog!
All in all a really fun casual deck!
Perhaps I'll go into the deck more in depth at a later date! Comments are most welcome and any constructive suggestions, helpful suggestions to improve my play would be appreciated! Hope you all enjoyed reading my first steps towards becoming a MTG player.
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