So, it's been a while since I posted something! To tell the truth I've simply been a bit carried away with levelling a new goblin priest in World of Warcraft! Currently level 70 my hopes at having 85, and all professions maxed out for Mists of Pandaria!
Well enough of my priest! Last couple of weeks has been a bit of a slow one for magic as Chris' nan had been ill we had to do a lot of rescheduling. I have in the mean time got my hands on a Horde deck, which I must say is pretty nasty! Proved by our test run of playing against it! Deck ideas too haven't been too forthcoming for me. Chris had a butchers through some of my collection and suggested a sacrifice deck, which I'm currently working on!
What I have put together is a different deck, I was looking through my artifacts and multi-colours and I thought 'why not?' you can have a look at the deck list below. Bare in mind however it's built out of what I had available in approximately half hour! There's not a lot of land but plenty of mana producing artifacts!
I've tried to balance what I had, tell me what you think, play testing will have to wait til next magic night!
Full spectrum.
3 Island
3 Mountain
5 Forest
3 Plains
4 Swamp
18 lands
1 Perilous Myr
1 Autochthon Wurm
1 Valeron Outlander
2 Thundering Tanadon
1 Nacatl Outlander
2 Izzet Chronarch
1 Sylvok Replica
1 Gloryscale Viashino
2 Assault Zeppelid
12 creatures
2 Azorius Signet
3 Trace of Abundance
1 Leap of Flame
1 Mycosynth Wellspring
1 Sylvok Lifestaff
1 Ring of Evos Isle
1 Executioner's Capsule
1 Blinkmoth Urn
2 Obelisk of Esper
1 Vessel of Endless Rest
1 Trepanation Blade
2 Sangrite Backlash
1 Golem's Heart
1 Pain Magnification
1 Vengeful Rebirth
2 Slave of Bolas
2 Simic Signet
4 Obelisk of Grixis
2 Obelisk of Jund
30 other spells
As you can see its a work in progress, anyone have any ideas?
Well that's it for now I guess, and I'll post an update for my sacrifice deck at some point!
Thursday, 16 August 2012
Thursday, 19 July 2012
Horde Rules!
So during my trawling through the Internet I came across a multiplayer magic format called 'Horde'. It's a format that essentially pits up to four players against a 100 card horde deck. This format is something that I can't wait to try! So I think I'll pose it to my group as a format we should try, in the meantime i'll build a deck or two for the format!
In Brief:
Horde Magic is a multiplayer variant where all players work together as "Survivors" to defeat an opposing "Horde" deck.
Rules Rundown:
There's a lot going on in Horde Magic. We'll break it down into Game Play, Player, and Horde rules.
Game Play Rules:
The objective is for the allied team to survive, and eliminate, the Horde. Survivors win when the Horde deck has no cards remaining in its library, no cards in hand, and controls no creatures.
If the Survivors deal damage to the Horde, that number of cards are put from the top of the Horde's deck into its graveyard.
Player Rules:
Up to four players total, and each player brings his or her own deck.
All players share their turns, a la Two-Headed Giant, and contribute 20 life to the starting total (one player is 20, four players is 80).
The Survivors takes the first three turns, then alternate with the Horde.
Horde Rules:
The Horde is a hundred-card deck. (Take away a random twenty-five cards for each Survivor less than four on the team; three players face seventy-five cards, two players face fifty.)
The Horde is both token cards as well as regular Magic cards; the standard is fifty-five 2/2 Zombie tokens, five 5/5 Zombie Giant tokens (from Zendikar), and forty assorted Zombies and other spells.
The Horde's turns start by revealing the top card of the library. If it's a creature token, it is set aside. This process repeats until a nontoken spell is revealed. Then, all of the creature tokens are cast (as a Zombie creature spell that costs ). Finally, the revealed spell is cast.
The Horde will only cast spells once per turn, at the start of the turn. (Anything that is returned to the Horde's hand remains there until the next turn, when it is then cast after the revealed spell for that turn.)
The horde deck has any amount of mana needed and will always pay additional costs required (such as from Sphere of Resistance; Propaganda; and Kazuul, Tyrant of the Cliffs).
All creatures the Horde controls have haste and must attack each turn if able.
If there is a choice presented for the Horde, such as when a Survivor casts Fact or Fiction, the choice is made randomly.
Tokens put into the graveyard, returned to the Horde's hand, or exiled, disappear from the game as per normal token rules.
Looking over the rules it'd be easy to adjust to make a game that pits you against a horde that is not necessarily a zombie horde, perhaps a siege style gameplay would be interesting!
Perhaps I'll go away and work out the details!
In Brief:
Horde Magic is a multiplayer variant where all players work together as "Survivors" to defeat an opposing "Horde" deck.
Rules Rundown:
There's a lot going on in Horde Magic. We'll break it down into Game Play, Player, and Horde rules.
Game Play Rules:
The objective is for the allied team to survive, and eliminate, the Horde. Survivors win when the Horde deck has no cards remaining in its library, no cards in hand, and controls no creatures.
If the Survivors deal damage to the Horde, that number of cards are put from the top of the Horde's deck into its graveyard.
Player Rules:
Up to four players total, and each player brings his or her own deck.
All players share their turns, a la Two-Headed Giant, and contribute 20 life to the starting total (one player is 20, four players is 80).
The Survivors takes the first three turns, then alternate with the Horde.
Horde Rules:
The Horde is a hundred-card deck. (Take away a random twenty-five cards for each Survivor less than four on the team; three players face seventy-five cards, two players face fifty.)
The Horde is both token cards as well as regular Magic cards; the standard is fifty-five 2/2 Zombie tokens, five 5/5 Zombie Giant tokens (from Zendikar), and forty assorted Zombies and other spells.
The Horde's turns start by revealing the top card of the library. If it's a creature token, it is set aside. This process repeats until a nontoken spell is revealed. Then, all of the creature tokens are cast (as a Zombie creature spell that costs ). Finally, the revealed spell is cast.
The Horde will only cast spells once per turn, at the start of the turn. (Anything that is returned to the Horde's hand remains there until the next turn, when it is then cast after the revealed spell for that turn.)
The horde deck has any amount of mana needed and will always pay additional costs required (such as from Sphere of Resistance; Propaganda; and Kazuul, Tyrant of the Cliffs).
All creatures the Horde controls have haste and must attack each turn if able.
If there is a choice presented for the Horde, such as when a Survivor casts Fact or Fiction, the choice is made randomly.
Tokens put into the graveyard, returned to the Horde's hand, or exiled, disappear from the game as per normal token rules.
Looking over the rules it'd be easy to adjust to make a game that pits you against a horde that is not necessarily a zombie horde, perhaps a siege style gameplay would be interesting!
Perhaps I'll go away and work out the details!
Tuesday, 17 July 2012
Deck Builder's Toolkit 2012 Part 2
Well the second toolkit arrived today! And was pretty much very similar in content to the first, while I expected this I was expecting a bit more variety in the way of colour distribution, however black was pretty dominant, and I have plenty of black cards as is!
I did receive one foil from a booster that will sit nicely in my sulfurion deck. I will not mention the cards name at this time as I wouldn't want to give any opponents a heads up to the addition!
All in all the pair of toolkits were indeed a boost to my collection especially in the way of land as I now have enough for a few decks! I did get a few interesting soldiers amongst the cards which I will go through and am thinking that it's where my next lies!
Down to rating the product! I give it an 8/10 simply for its utility, however I would not say it would be suitable for making a strong focused deck!
I did receive one foil from a booster that will sit nicely in my sulfurion deck. I will not mention the cards name at this time as I wouldn't want to give any opponents a heads up to the addition!
All in all the pair of toolkits were indeed a boost to my collection especially in the way of land as I now have enough for a few decks! I did get a few interesting soldiers amongst the cards which I will go through and am thinking that it's where my next lies!
Down to rating the product! I give it an 8/10 simply for its utility, however I would not say it would be suitable for making a strong focused deck!
Sunday, 15 July 2012
RNG Hates Me!
You guessed it from the title of my blog, Tempest of Chaos didn't drop from Archimonde! Never mind I suppose, there's always next week. Though I must say I quite dislike the Battle for Mount Hyjall, too much running and not enough pew pewwing!
It was a fairly nice run to be fair, all bosses were downed in double quick time! Just the trash waves that were a bit boring! Though now more than ever do I want to get my tier 5 transmog gear.
Not really much to talk about this raid, was pretty much straightforward, the only drop I did receive was swiftly sold on the ah, probably for disenchanting. After all it was only a green item!
My main focus lately has been levelling enchanting and jewelcrafting, both professions are sitting at 425 and above! Not bad for a day and a half of levelling! Jewelcrafting is sitting nearer 500 skill points, and by far the easier to level! I only really wanted this combo for the shuffles that go with it! That and the ring enchants!
That's it for now! Though today I'm taking my little boy to the museum, so perhaps I'll make an entry on that next!
It was a fairly nice run to be fair, all bosses were downed in double quick time! Just the trash waves that were a bit boring! Though now more than ever do I want to get my tier 5 transmog gear.
Not really much to talk about this raid, was pretty much straightforward, the only drop I did receive was swiftly sold on the ah, probably for disenchanting. After all it was only a green item!
My main focus lately has been levelling enchanting and jewelcrafting, both professions are sitting at 425 and above! Not bad for a day and a half of levelling! Jewelcrafting is sitting nearer 500 skill points, and by far the easier to level! I only really wanted this combo for the shuffles that go with it! That and the ring enchants!
That's it for now! Though today I'm taking my little boy to the museum, so perhaps I'll make an entry on that next!
Friday, 13 July 2012
Black Temple... Easy mode!
Well what can I say about Black Temple these days?
Only that it's so easy to face roll these days! For those who don't know about Black Temple, it was a level 70 endgame raid for The Burning Crusade expansion. These days it is a prime source of Transmogrification equipment and of course the infamous Warglaives of Illidian Stormrage! Of course only certain classes can weild these legendary Glaives, however just to have them sitting in your collection is enough for some people. At any rate this instance was originally designed to be tackled in either one of two modes; 10 player or 25 player. We tackled it in 25 player. But who is we you might ask?
The group I led was made up of my level 85 Undead Warlock, a level 84 Priest on healing duties, a level 85 Death Knight Tank, a level 85 Mage and a level 83 Rogue. Yup, 5 players. Back in the day we would have been slaughtered but since Cataclysm hit the servers even lowly clothies like myself can solo what was previously impossible! Though the only one who died was our healer during the second phase of the reliquary of souls encounter the raid was essentially a cakewalk! Not one Boss gave us any trouble what-so-ever, I only ever dropped below 90% health when I life tapped to gain back some mana.
Onto the drops. Out of the whole instance I only walked away with a Transmog Staff, a blue BOE, which is now sitting pretty on the Auction House, and a fistful of cloth. Others were more fortunate with Token Drops for armour sets and the like but I paid little attention to anything that wasn't what I was after. Although dissapointing from a RNG point of view, my point of view being that it hates me, I enjoyed reliving what used to be my favourite Raid even if it was somewhat like having turned on 'GOD MODE'!
I'll more thank likely revisit again in an attempt to collect some more Token Drops, however I probably won't hold my breath as even something like 'Foul Gift of the Demon Lord' trinket with a 25-30% drop rate still remains elusive to me, the one time I've seen it drop on this character it was needed on by a mage and a priest who only wanted it for his offspec. Needless to say, I lost out. :: Fist to Sky :: Why RNG? Why?
This evening I'll be doing my second run of Battle for Mount Hyjal, as I really want a transmog sword off of Archimonde. The sword in question is the Tempest of Chaos and it matches the Tier 5 raid set perfectly! Tier 5 just happens to be my favourite Warlock set i've seen so far. Although i'm rather fond of the Tier 2 PVP set which looks pretty much the same with a recolour. I've not started collecting the T5 peices yet and am thinking i'll probably buy the Honor set instead as it will cost only around 4500 honor points, and about 650 Justice Points for the extras like the belt. May be less time consuming than farming tokens from old raids thanks for the weekly lock out.
Wish me luck in obtaining my Tempest of Chaos!
Only that it's so easy to face roll these days! For those who don't know about Black Temple, it was a level 70 endgame raid for The Burning Crusade expansion. These days it is a prime source of Transmogrification equipment and of course the infamous Warglaives of Illidian Stormrage! Of course only certain classes can weild these legendary Glaives, however just to have them sitting in your collection is enough for some people. At any rate this instance was originally designed to be tackled in either one of two modes; 10 player or 25 player. We tackled it in 25 player. But who is we you might ask?
The group I led was made up of my level 85 Undead Warlock, a level 84 Priest on healing duties, a level 85 Death Knight Tank, a level 85 Mage and a level 83 Rogue. Yup, 5 players. Back in the day we would have been slaughtered but since Cataclysm hit the servers even lowly clothies like myself can solo what was previously impossible! Though the only one who died was our healer during the second phase of the reliquary of souls encounter the raid was essentially a cakewalk! Not one Boss gave us any trouble what-so-ever, I only ever dropped below 90% health when I life tapped to gain back some mana.
Onto the drops. Out of the whole instance I only walked away with a Transmog Staff, a blue BOE, which is now sitting pretty on the Auction House, and a fistful of cloth. Others were more fortunate with Token Drops for armour sets and the like but I paid little attention to anything that wasn't what I was after. Although dissapointing from a RNG point of view, my point of view being that it hates me, I enjoyed reliving what used to be my favourite Raid even if it was somewhat like having turned on 'GOD MODE'!
I'll more thank likely revisit again in an attempt to collect some more Token Drops, however I probably won't hold my breath as even something like 'Foul Gift of the Demon Lord' trinket with a 25-30% drop rate still remains elusive to me, the one time I've seen it drop on this character it was needed on by a mage and a priest who only wanted it for his offspec. Needless to say, I lost out. :: Fist to Sky :: Why RNG? Why?
This evening I'll be doing my second run of Battle for Mount Hyjal, as I really want a transmog sword off of Archimonde. The sword in question is the Tempest of Chaos and it matches the Tier 5 raid set perfectly! Tier 5 just happens to be my favourite Warlock set i've seen so far. Although i'm rather fond of the Tier 2 PVP set which looks pretty much the same with a recolour. I've not started collecting the T5 peices yet and am thinking i'll probably buy the Honor set instead as it will cost only around 4500 honor points, and about 650 Justice Points for the extras like the belt. May be less time consuming than farming tokens from old raids thanks for the weekly lock out.
Wish me luck in obtaining my Tempest of Chaos!
Deck builders Toolkit 2012
Today I got my first of two preordered toolkits! The artwork on the box is in my opinion better than the last edition. Upon sifting through the cards received in this box I noticed a fair amount of 'exalted' abilities.
'Exalted' allows a creature to bestow +1/+1 to a lone attacker for those who don't know the mechanic. I will be doing some research on this particular mechanic as at this stage I'm not sure if this ability will stack in multiples for power housing a single creature! If indeed it works the way I think it will then it may be worth digging out some old cards with flanking to further the gap between attack and defence! But I'll post my findings at a later date.
Back to the subject! The standard 100 lands were included, a playset of evolving winds was in there too, which works much like Terramorphic Expanse. I got a fair amount of white cards with a wide variety of mana costings. Although in contrast I only received two artifacts. Can't have everything I suppose!
All in all I'm quite happy with what I got as it expanded my growing collection in places where it was weak i.e. green and red cards. I mention red cards because as you know I've been experiencing problems with my Dragons deck. I got a nice goblin token creation card which will find its way into the deck! I'll have a further sift through the reds see if there is something else as well, but on initial sort nothing really stood out as exceptional!
The booster packs were pretty run of the mill and I only netted one foil. I got 1x Innistrad, 1x Dark Ascension, 1x Avacyn Restored and 1x 2013 Core Set. All in all I'm pleased with my purchase and eagerly await my second toolkit in the hopes I find something really effective in boosting my dragon deck!
'Exalted' allows a creature to bestow +1/+1 to a lone attacker for those who don't know the mechanic. I will be doing some research on this particular mechanic as at this stage I'm not sure if this ability will stack in multiples for power housing a single creature! If indeed it works the way I think it will then it may be worth digging out some old cards with flanking to further the gap between attack and defence! But I'll post my findings at a later date.
Back to the subject! The standard 100 lands were included, a playset of evolving winds was in there too, which works much like Terramorphic Expanse. I got a fair amount of white cards with a wide variety of mana costings. Although in contrast I only received two artifacts. Can't have everything I suppose!
All in all I'm quite happy with what I got as it expanded my growing collection in places where it was weak i.e. green and red cards. I mention red cards because as you know I've been experiencing problems with my Dragons deck. I got a nice goblin token creation card which will find its way into the deck! I'll have a further sift through the reds see if there is something else as well, but on initial sort nothing really stood out as exceptional!
The booster packs were pretty run of the mill and I only netted one foil. I got 1x Innistrad, 1x Dark Ascension, 1x Avacyn Restored and 1x 2013 Core Set. All in all I'm pleased with my purchase and eagerly await my second toolkit in the hopes I find something really effective in boosting my dragon deck!
Wednesday, 11 July 2012
Dragon fail!
Well it's another week gone by and another magic night gone, this week I only won 2 games and to be honest it was sheer luck! I played my dragon deck repeatedly and repeatedly found myself respectively short on mana! Though seven mana would be sufficient in my other decks, it isn't in this deck! Most of my dragons are 6 or more mana, and I wasn't drawing my little 1/1 1cmc cards until late in each game, nor did I see Kuldotha Rebirth!
This needs addressing!
I think I will be looking at rethinking the deck and maybe splashing some mana ramping cards as the two main non land mana sources weren't viable during the games Infernal Plunge was useless as I didn't have a creature to sac and battle hymn was pointless spending 2 mana for only 1 in return!
So all in all Dragons needs more work!
On the other hand South of Heaven. My white and blue deck had me bring Chris to a standstill which led him to finally concede. However I would say that although I found the going tough this evening and competition from james was as consistent as ever, I have learnt more and more from them just where my decks flaws are! However even in the face of almost certain defeat South of Heaven really pulled through for me and at this time I'm still happy with the deck in general!
That's it for now! Happy reading!
This needs addressing!
I think I will be looking at rethinking the deck and maybe splashing some mana ramping cards as the two main non land mana sources weren't viable during the games Infernal Plunge was useless as I didn't have a creature to sac and battle hymn was pointless spending 2 mana for only 1 in return!
So all in all Dragons needs more work!
On the other hand South of Heaven. My white and blue deck had me bring Chris to a standstill which led him to finally concede. However I would say that although I found the going tough this evening and competition from james was as consistent as ever, I have learnt more and more from them just where my decks flaws are! However even in the face of almost certain defeat South of Heaven really pulled through for me and at this time I'm still happy with the deck in general!
That's it for now! Happy reading!
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